A note on how PSP 
          does coordinates. PSP starts counting at 0 (which makes perfect sense 
          to mathematicians and scientists) so an image that's 500x500 pixels 
          is numbered from 0 to 499 in each direction. That's why the coordinates 
          in this tutorial are what they are, they account for the upper left 
          corner being (0,0) and not (1,1).
        
        Open a new image 500x500 
          pixels, any background color.
        Add a new layer.
        Draw a circle stroked 
          (not filled) with a line width of 5 in the center of the image. For 
          PSP6 start at (249,249) and drag out to (50,50) or so. For PSP7 users 
          drag from (50,50) to (450,450).
        Draw a circle inside 
          the circle to make the inner edge of your braid. I'm drawing mine from 
          (150,150) to (350,350). [I'm so glad that PSP has stopped drawing the 
          circle from the center with PSP7!]
        Now to set up the 
          thin guidelines. Decide how many strands to make your braid. To keep 
          this tutorial shorter I'm using 3.
        Decide how many repeats 
          to use around your shape. I'll choose 6 to keep this simple (you'll 
          see why this makes it simple in a minute).
        Figure out how many 
          guidelines you need for your braid. Multiply your number of strands 
          by 2 (so 3x2=6) and multiply this number by the number of repeats (6x6=36).
        Divide the number 
          of degrees in a circle (360) by the number of guides (36) to get the 
          number of degrees between each guideline (360/36=10).
        So I have to draw 
          a guideline every 10 degrees around the circle. The easiest way is to 
          first draw a line vertically from (249,0) to (249,499) and then one 
          horizontally from (0,249) to (499,249).
        Duplicate this layer 
          eight (8) times. Rotate the first duplicate 10°, the second 20°, 
          the third 30°, etc., ending with the eighth layer being rotated 
          80°.
        Turn 
          off the bottom layer and merge the visible layers to clean things up 
          a bit. 
           
          
        Turn the bottom layer 
          back on and you should have 
          something like this (image reduced by half):
        
        To keep from having 
          to do this again when you want to make another braid save this grid!
        Braiding is done just 
          as it was in the first part of this tutorial. 
          
        Start a bezier line 
          at any guideline. Count the guides you cross as you go from one circle 
          to the other, ending your line at the guide that corresponds to the 
          number of strands in your braid (in my case I stop at the third line 
          for my three strand braid). Curve the line by dragging the handles to 
          the next guide toward the other end of the line.
        
        The completed braid 
          looks like this:
        
        To make the braided 
          pearl strand around the jewels on this page I just traced a circular 
          braid with my tube tool set up to make pearl 
          strands and then deformed the merged braid to fit the jewel (see 
          this 
          site for the jewel tube). 
        I find it helpful 
          to do the braiding with my lines (minus the shadow layer) first and 
          then do the pearls so I can start my strand in one of the areas where 
          I know it will pass under another. By starting (and stopping) the strand 
          under another I know any small gaps or overlaps at the ends will be 
          covered.
        Suggestions for gridding 
          other shapes:
        Squares 
          - grid as you would for a circle. For large squares, grid as a rectangle.
          Rectangles - think of it as four 
          straight braids connected by quarters of a square.
          Rounded corners - grid the same 
          as squared corners, just curve your edge guides.
          Ovals - where the long axis is not 
          that much longer than the short axis, grid as a circle. For ovals where 
          the long axis is significantly longer than the short axis, grid as a 
          capsule.
          Capsules - grid as two straight 
          braids capped with half circles.
          Other Polygons - if all dimensions 
          are about the same, treat them as circles, otherwise treat them as parts 
          of circles connected by straight braids.