A note on how PSP
does coordinates. PSP starts counting at 0 (which makes perfect sense
to mathematicians and scientists) so an image that's 500x500 pixels
is numbered from 0 to 499 in each direction. That's why the coordinates
in this tutorial are what they are, they account for the upper left
corner being (0,0) and not (1,1).

Open a new image 500x500
pixels, any background color.
Add a new layer.
Draw a circle stroked
(not filled) with a line width of 5 in the center of the image. For
PSP6 start at (249,249) and drag out to (50,50) or so. For PSP7 users
drag from (50,50) to (450,450).
Draw a circle inside
the circle to make the inner edge of your braid. I'm drawing mine from
(150,150) to (350,350). [I'm so glad that PSP has stopped drawing the
circle from the center with PSP7!]
Now to set up the
thin guidelines. Decide how many strands to make your braid. To keep
this tutorial shorter I'm using 3.
Decide how many repeats
to use around your shape. I'll choose 6 to keep this simple (you'll
see why this makes it simple in a minute).
Figure out how many
guidelines you need for your braid. Multiply your number of strands
by 2 (so 3x2=6) and multiply this number by the number of repeats (6x6=36).
Divide the number
of degrees in a circle (360) by the number of guides (36) to get the
number of degrees between each guideline (360/36=10).
So I have to draw
a guideline every 10 degrees around the circle. The easiest way is to
first draw a line vertically from (249,0) to (249,499) and then one
horizontally from (0,249) to (499,249).
Duplicate this layer
eight (8) times. Rotate the first duplicate 10°, the second 20°,
the third 30°, etc., ending with the eighth layer being rotated
80°.
Turn
off the bottom layer and merge the visible layers to clean things up
a bit.
Turn the bottom layer
back on and you should have
something like this (image reduced by half):

To keep from having
to do this again when you want to make another braid save this grid!
Braiding is done just
as it was in the first part of this tutorial.
Start a bezier line
at any guideline. Count the guides you cross as you go from one circle
to the other, ending your line at the guide that corresponds to the
number of strands in your braid (in my case I stop at the third line
for my three strand braid). Curve the line by dragging the handles to
the next guide toward the other end of the line.

The completed braid
looks like this:

To make the braided
pearl strand around the jewels on this page I just traced a circular
braid with my tube tool set up to make pearl
strands and then deformed the merged braid to fit the jewel (see
this
site for the jewel tube).
I find it helpful
to do the braiding with my lines (minus the shadow layer) first and
then do the pearls so I can start my strand in one of the areas where
I know it will pass under another. By starting (and stopping) the strand
under another I know any small gaps or overlaps at the ends will be
covered.
Suggestions for gridding
other shapes:
Squares
- grid as you would for a circle. For large squares, grid as a rectangle.
Rectangles - think of it as four
straight braids connected by quarters of a square.
Rounded corners - grid the same
as squared corners, just curve your edge guides.
Ovals - where the long axis is not
that much longer than the short axis, grid as a circle. For ovals where
the long axis is significantly longer than the short axis, grid as a
capsule.
Capsules - grid as two straight
braids capped with half circles.
Other Polygons - if all dimensions
are about the same, treat them as circles, otherwise treat them as parts
of circles connected by straight braids.